![]() ![]() You might reasonably think from looking at the promotional art - I almost said "box art" there, but come on like anyone buys games in boxes, from shops, like a twat. Missionary position again, is it, darling? Okay, I'll get the sheet with the hole in and the picture of Jesus. See, it doesn't take long into Ori and the Walkers of the Crisps to realize that the story is hitting the exact same beats as the last game, except at the montage of deliriously peaceful family life at the start before everything goes to shit, they've added a baby owl with a nice, fresh virginal innocence to ruin instead of Ori's this time. Well, I suppose you could lose it in stages say, lose half when you find out that Santa isn't real, lose the other half the first time you take it up the arse.Īnd speaking of comfort zones, we come to Ori and the Will of the Wisps, sequel to "small glowing child-cat-rabbit-thing in scary world" Metroidvania title Ori and the Blind Forest, and the direction it's apparently chosen to go in for this sequel is a U-turn. The thing about "small child, scary world", though, is that it rarely does sequels, because the underlying theme of "small child, scary world" is coming of age and/or loss of innocence, and you can't lose your innocence twice. The usual indie arty platformer theme of "small, innocent child in big, scary world" is like the missionary position: there's nothing inherently wrong with it, some interesting things have been done with it, but when it's all you fucking do, you'll swiftly be desperately hankering to break the monotony with just one suck-job or nipple-clamp. This week in Zero Punctuation, Yahtzee reviews Ori and the Will of the Wisps.
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